Tag Archives: digimon world re:digitize

Still Not Digitized

13 Jul

Things did not go as planned.

Kyle didn’t have his laptop (Zeus) with him the last few times I saw him. I started the tutorial and installed the game but still have to hook up AGTH and other things, which will require more time. Sorry! As soon as it’s done, I’ll put it up. It probably won’t be up Saturday, as I was hoping. There will be screenshots and helpfulness.

And weird personal touches.

Michelle: “Your computer is taking forever to restart.”

Kyle: “It’s Zeus, man. He doesn’t like being turned off.”

Because Zeus. Dirty old man. Oh, Greek mythology.

Anyway, you may have heard that Namco Bandai’s bringing Tales of Xillia to the States. Europe, too. Hurray! I guess they’re doing one thing right. The one thing that they were most likely to even do right.

I still want Digimon World Re:Digitize more than anything. I’ve been taking care of my version one virtual pet (Greymon is 19 days old now; I don’t remember these things EVER living that long) and playing Digimon World.

Since I can’t play this on my PSP…


I’ll just…put it on top of it.

You see that frown? He’s frowning because he’s not localized, in my PSP, and SHOOTING THINGS UP.

Once the hope in me dies, I’ll probably import Digimon World Re:Digitize. I can’t not play it.

Digimon World Re:Digitize and Why Namco Bandai Won’t Let You Have It

30 Jun

I am in physical pain whenever I see updates on Digimon World Re:Digitize. It’s scheduled for release on PSP on July 19th in Japan. In Japan. Nowhere else. And not to be a Negative Nancy, but it probably won’t be seen outside of it. The North American and European branches of Namco Bandai appear depressingly uninterested in Digimon. Since Digimon World Re:Digitize is celebrating the series’ 15th anniversary and has very strong ties to the first Digimon World on PS1, this breaks my little monster-loving heart.

My childhood was speckled with virtual pet key chains. I never had a Tamagotchi, but I had a whole bunch of gadgets in the same family. There was the Dinkie Dino and that weird egg-shaped one that my mom wrote my name on (and then I got mad and rubbed nail polish remover on it until the permanent marker was eaten off), and the crappy blue one that came from a home goods store.

The blue one was the worst. You selected a typical pet to “raise”, but all you did was play minigames. They never grew into new forms, but did age and die after a while. The dog stayed a dog, the rabbit stayed a rabbit. Even my child-self was put off by the false claims that were printed on the packaging. That’s not what it’s all about, Home Goods Store! It’s about feeding, caring, raising, and watching as they evolve.

*does not actually produce explosions

The Digimon virtual pet* was my absolute favorite. You took care of a monster (that could grow into one of many cool, stronger monsters) that fought other people’s monsters! Ingenious. My sister had one too, and we’d battle each other all the time. I didn’t know it then, but Digimon was created as a “boy’s” Tamagotchi; that was the birth of it all. The Digimon anime, games, and cards were all born from the blooping virtual pet. So when I got the first Digimon World on the PlayStation as a reward for good grades, I was totally ecstatic.

It was exactly what I’d expected after spending so much time with the Digimon virtual pet. The special thing about Digimon World was the way you raised your monster. The game was created before the anime, so it took its inspiration from the Tamagotchi. Your Digimon aged, died, and was reborn as a baby. You had to feed him, let him sleep, and make sure he had bathroom breaks. He could get overworked, sick, or injured. Some people thought it was a pain in the butt, I’m sure, but I loved keeping an eye on my little buddy and watching him grow.

Digimon World was focused on caring for your companion, paired with RPG elements that fleshed out the game. You explored the world, rebuilt a city by recruiting Digimon, and battled your way to the top. And I loved that. Digimon World filled a very particular niche. For someone who liked monster raising games a whole lot (and thought Tamagotchis were the bomb), it was perfect.

Then there was Digimon World Re:Digitize on the PSP. They said they were listening to the fans. They said that they were going back to the playstyle of the very first game.  And, my god. They did. They really, really did.

holy crap holy crap holy crap

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