Digimon World Re:Digitize and Why Namco Bandai Won’t Let You Have It

30 Jun

I am in physical pain whenever I see updates on Digimon World Re:Digitize. It’s scheduled for release on PSP on July 19th in Japan. In Japan. Nowhere else. And not to be a Negative Nancy, but it probably won’t be seen outside of it. The North American and European branches of Namco Bandai appear depressingly uninterested in Digimon. Since Digimon World Re:Digitize is celebrating the series’ 15th anniversary and has very strong ties to the first Digimon World on PS1, this breaks my little monster-loving heart.

My childhood was speckled with virtual pet key chains. I never had a Tamagotchi, but I had a whole bunch of gadgets in the same family. There was the Dinkie Dino and that weird egg-shaped one that my mom wrote my name on (and then I got mad and rubbed nail polish remover on it until the permanent marker was eaten off), and the crappy blue one that came from a home goods store.

The blue one was the worst. You selected a typical pet to “raise”, but all you did was play minigames. They never grew into new forms, but did age and die after a while. The dog stayed a dog, the rabbit stayed a rabbit. Even my child-self was put off by the false claims that were printed on the packaging. That’s not what it’s all about, Home Goods Store! It’s about feeding, caring, raising, and watching as they evolve.

*does not actually produce explosions

The Digimon virtual pet* was my absolute favorite. You took care of a monster (that could grow into one of many cool, stronger monsters) that fought other people’s monsters! Ingenious. My sister had one too, and we’d battle each other all the time. I didn’t know it then, but Digimon was created as a “boy’s” Tamagotchi; that was the birth of it all. The Digimon anime, games, and cards were all born from the blooping virtual pet. So when I got the first Digimon World on the PlayStation as a reward for good grades, I was totally ecstatic.

It was exactly what I’d expected after spending so much time with the Digimon virtual pet. The special thing about Digimon World was the way you raised your monster. The game was created before the anime, so it took its inspiration from the Tamagotchi. Your Digimon aged, died, and was reborn as a baby. You had to feed him, let him sleep, and make sure he had bathroom breaks. He could get overworked, sick, or injured. Some people thought it was a pain in the butt, I’m sure, but I loved keeping an eye on my little buddy and watching him grow.

Digimon World was focused on caring for your companion, paired with RPG elements that fleshed out the game. You explored the world, rebuilt a city by recruiting Digimon, and battled your way to the top. And I loved that. Digimon World filled a very particular niche. For someone who liked monster raising games a whole lot (and thought Tamagotchis were the bomb), it was perfect.

Then there was Digimon World Re:Digitize on the PSP. They said they were listening to the fans. They said that they were going back to the playstyle of the very first game.  And, my god. They did. They really, really did.

holy crap holy crap holy crap

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Theatrhythm on 3DS: Why you should be excited about it

23 Jun

Japanese release: February 16, 2012
North American: July 3, 2012
European: July 6, 2012

Look at how charming Theatrhythm is!

Why you should be excited:

  • It’s adorable
  • It’s a rhythm game with fun RPG elements
  • Final Fantasy music is fantastic
  • Is that nostalgia making you feel all warm and fuzzy? I bet it is.

99PD is linked to Facebook and Twitter!

21 Jun

Hurray, social media! The Facebook and Twitter pages are both barren at the moment, so please pardon our dust as I make everything look nice.

99 Phoenix Downs will be updating once a week, every Saturday! Although, I might get excited about something and post more often than that. But there will at least be a post every Saturday.

EDIT (8/20/2012): Lulz. I lied. Sorry. >_>;

This weekend, a preview for Theatrhythm on 3DS! Why you’ll love it, why you should preorder it (and where), and why it’s proof that Japan still makes cool stuff. 😉

Until then, you all should head to McDonald’s, assuming you’re in North America. Why? Because they have Pokemon in their Happy Meals again! Yay!

The Pikachu sits perfectly on my Wii. It’s kind of awesome.

Yes, I am legally an adult. No, I do not care that I am buying Happy Meals.

This wonderfulness will be going on until July 5th, which is when they’re switching to Ice Age toys or something. You can get a Pikachu, Axew, Dewott, Pignite, Servine, or Woobat. Each one comes with one of twelve TCG cards.

I’m hoping I get a Woobat. I discovered that my boyfriend lovingly nicknamed one “Fatball” in Pokemon White, and I find this absolutely hilarious. I want a Fatball. Theoretically, I could just ask to buy the toys directly instead of getting Happy Meals and going with chance, but that’s no fun.

Pick up a Happy Meal and enjoy yourself! Get a neat toy to perch on your game consoles. That should occupy you until this weekend.

See you then!

Summertime means game time

8 Jun

Alright, I’ll be honest.

This blog was created as a class assignment. The semester ended. The class ended. And then I plunged face-first into summer, controller in hand. Okay, I do things OTHER than game, but y’know. There isn’t much time for video games when the semester is kicking my butt. Or a social life. Or anything.

What I’m trying to say is that I am a slacker, a college kid, and I wanted to be unproductive for a while.

My internship is about to end. When the stress of that isn’t knotting up the back of my head, I’ll get back to posting things of substance.

Relevant things churning in my brainz that will soon be discussed:

  • Atelier Rorona is still not oppressive with its deadlines, y’babies. I will follow up my Rorona review after I reach the end of the game.
  • Xenoblade Chronicles is incredible. Great cinematography, attention to detail, voice acting, story, gameplay, scenery, everything. Man. I haven’t played a game like this for years. There is so much to do. I’m like sixty hours in. I’ll do a full review when I finish it.
  • I want to talk about otome games. Hakuoki (PSP), in particular. I’m a sucker for those. I’ve been thinking about doing reviews of the ones I’ve played on my PC (while struggling with text hookers and laughing over terrible translations), but since I don’t have a grasp of Japanese I won’t be able to judge them properly. Those will be silly and for fun.
  • 3DS things I am excited about, like Project Happiness, Fire Emblem, and Kingdom Hearts
  • I think Code of Princess is dumb
  • Project Diva at E3
  • I recently played Bastion. AMAZING. Not Japanese, but amazing. I’m breaking the rules of my little nichey focus. OH MAN. Sue me. Whatever, just play Bastion. The new Humble Indie Bundle’s got it. You have no excuse not to!
  • Other Japanesey and non-Japanesey things/games
  • jesus christ a giant earwig monster just crawled out of the stove and now it’s gone I swear to god it’s going to eat me if I never post again you know why holy crap where did it go oh god I’m leaving all the lights on please don’t come in my room you terrifying insect

Enjoy your summer, folks! I’ll be back soon (I hope).

And Michelle takes the first place award for needlessly freaking out (again)

10 May

Oh, hey, so, I forgot how English works.

I still don’t know how Phoenix Down is really pluralized. The booklet proves nothing.

Here, have some logic.

The day is saved

Thanks, Andrew! You are the best.

Grammar Game Over

8 May

I have failed you all.

So, over there on the upper right? The Name? That page, where I headached over the pluralization of Phoenix Down, and came to the conclusion that it did not matter?

Today I got Final Fantasy III on DS.

FFIII instruction booklet

Read this.

“Are” is used with plural nouns.

That noun is plural. “Down” is already plural. There’s proof of the right way to do it, right here in this instruction booklet.


My spirit is crippled.

Making fun with Atelier’s alchemical formula

30 Apr

When I picked up Kyle’s birthday gift a few weeks ago, I saw a new copy of Atelier Rorona: The Alchemist of Arland sitting on the shelf. Thirty bucks for the limited edition sounded fair to me, and I’d been meaning to give it a try, so I picked it up. I’m also a sucker for art books. Especially hardcover ones. And this game has some really nice art.

Atelier Rorona

And a well-dressed, handsome redhead. That always helps.

Rorona is the first of Gust’s Atelier series to make it to the PS3. The third, Atelier Meruru, will be out on May 22nd. While Rorona isn’t a new game, Atelier Totori and Atelier Meruru are direct sequels. I’d feel incomplete if I played those games without starting from the beginning.

The last Gust game I played was Ar tonelico Qoga (otherwise known as Ar tonelico III), and it was painful. The music-based technology and lore of the world had me enchanted during the first two adventures on the PS2, but this one… It was a disappointing end to a trilogy and the only thing that kept me going was a desire to experience the story myself. Games like that are why people don’t like JRPGs anymore.

Rorona was actually the first Gust game released on the PS3, several months before Ar tonelico III. Will the issues present in Ar tonelico be found in this game, or will Rorona have a strong case of beginner’s luck?

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