Archive by Author


25 Feb

We’re on hiatus until further notice, if you haven’t noticed. Sorry!


30 Sep


School is eating me. I have many credit hours to deal with (and a part-time job), and the rest of my developing 99PD team is consumed by life and work.

We’ll stay connected through our comments and social media avenues, but ideas for new posts have been placed on the backburner as we deal with life.

Sorry for our inactivity, but we’ll get back to posting as soon as possible. It might be a few months, in my case.

Thanks for sticking with us so far! You’re the best.

Intro to Playing Japanese Visual Novels with AGTH, ATLAS, and Translation Aggregator

28 Jul

As promised, I’ll give you an intro to some programs used to translate Japanese visual novels into English. More like Engrish. The translations aren’t that good, but a bad translation is better than no translation, and for those who really want to play Japanese visual novels (and have no knowledge of the language), that’s good enough.

So, here we go! Michelle’s Amateur Introductory Tutorial to Playing Japanese Visual Novels on PC with AGTH, ATLAS, and Translation Aggregator! That…is a very long title.

Now, my first draft of this ended up being sort of outlawy. Some routes one can take to play these games are not-so-legal, and in order to have, like, integrity or something (assuming blogs need integrity), I am not going to describe how to do stuff that’s illegal. Plus, I don’t want to get in trouble. The Internet is filled with more appropriate places/forums to discuss those things. Sorry!

Let’s get started.

Continue reading

Still Not Digitized

13 Jul

Things did not go as planned.

Kyle didn’t have his laptop (Zeus) with him the last few times I saw him. I started the tutorial and installed the game but still have to hook up AGTH and other things, which will require more time. Sorry! As soon as it’s done, I’ll put it up. It probably won’t be up Saturday, as I was hoping. There will be screenshots and helpfulness.

And weird personal touches.

Michelle: “Your computer is taking forever to restart.”

Kyle: “It’s Zeus, man. He doesn’t like being turned off.”

Because Zeus. Dirty old man. Oh, Greek mythology.

Anyway, you may have heard that Namco Bandai’s bringing Tales of Xillia to the States. Europe, too. Hurray! I guess they’re doing one thing right. The one thing that they were most likely to even do right.

I still want Digimon World Re:Digitize more than anything. I’ve been taking care of my version one virtual pet (Greymon is 19 days old now; I don’t remember these things EVER living that long) and playing Digimon World.

Since I can’t play this on my PSP…


I’ll just…put it on top of it.

You see that frown? He’s frowning because he’s not localized, in my PSP, and SHOOTING THINGS UP.

Once the hope in me dies, I’ll probably import Digimon World Re:Digitize. I can’t not play it.

Expand Your Gaming Horizons and Try Out a Visual Novel

4 Jul

This weekend I’m going to an anime convention, so I won’t be doing an update this Saturday. I’ll be on schedule next week, though.

If all goes as planned, I’ll be installing an otome game onto Kyle’s computer. I’ll do a tutorial on the right way to install and how to link text hookers and English translators and such to a Japanese visual novel. At least, I’ll try, because that stuff can get crazy and varies between games. I am no master of all this technical stuff. But I get things to work, and that’s good enough for me!

For those unfamiliar, visual novels are basically like a “choose your own adventure” book. There are character sprites and static backgrounds and music and voice acting and CG graphics at key events, and you usually go through the game in first person. You spend a lot of time reading, since, you know, it’s a visual novel. It’s common for them to have branching storylines, and depending on the game, several characters eligible to date. Here, I have a screenshot sitting around here somewhere…

Akazukin to Mayoi no Mori, the game I shall be putting on Kyle’s computer. Fair warning if you want to look it up: it isn’t quite SFW.

There are a lot of different types of visual novels. Phoenix Wright (DS) and Nine Hours, Nine Persons, Nine Doors (DS) both fall into this category. So does Katawa Shoujo (PC) and Hakuoki: Demon of the Fleeting Blossom (PSP). Both Hakuoki and Akazukin (screenshot above) are otome games. Otome games are created with ladies in mind, have a female protagonist, and several characters (usually male) to fall in love with along the course of the adventure.

The manliest men play otome games, you know, because they’re comfortable with their sexuality and like some romance in their lives. ;D …but I think Kyle’s mostly playing Akazukin because the girl’s cute and there are some nice sex scenes. It’s like sexy Red Riding Hood! Hey, we’re adults, and we’ll play R-18 games if we want. ¯\_(ツ)_/¯

For the non-adults or for those who don’t want the occasional raunchy scene, there are plenty of otome games that aren’t R-18. Hakuoki isn’t, for instance. And that one’s in English, one of the only ones ever localized!

Alice in the Country of Hearts (Heart no Kuni no Alice) doesn’t have anything explicit, either. The manga series has gotten pretty popular over here in the States, so you may have heard of it. It’s based on QuinRose’s game series.

If you’re interested, get yourself a game, and I’ll show you the basics next week!

Digimon World Re:Digitize and Why Namco Bandai Won’t Let You Have It

30 Jun

I am in physical pain whenever I see updates on Digimon World Re:Digitize. It’s scheduled for release on PSP on July 19th in Japan. In Japan. Nowhere else. And not to be a Negative Nancy, but it probably won’t be seen outside of it. The North American and European branches of Namco Bandai appear depressingly uninterested in Digimon. Since Digimon World Re:Digitize is celebrating the series’ 15th anniversary and has very strong ties to the first Digimon World on PS1, this breaks my little monster-loving heart.

My childhood was speckled with virtual pet key chains. I never had a Tamagotchi, but I had a whole bunch of gadgets in the same family. There was the Dinkie Dino and that weird egg-shaped one that my mom wrote my name on (and then I got mad and rubbed nail polish remover on it until the permanent marker was eaten off), and the crappy blue one that came from a home goods store.

The blue one was the worst. You selected a typical pet to “raise”, but all you did was play minigames. They never grew into new forms, but did age and die after a while. The dog stayed a dog, the rabbit stayed a rabbit. Even my child-self was put off by the false claims that were printed on the packaging. That’s not what it’s all about, Home Goods Store! It’s about feeding, caring, raising, and watching as they evolve.

*does not actually produce explosions

The Digimon virtual pet* was my absolute favorite. You took care of a monster (that could grow into one of many cool, stronger monsters) that fought other people’s monsters! Ingenious. My sister had one too, and we’d battle each other all the time. I didn’t know it then, but Digimon was created as a “boy’s” Tamagotchi; that was the birth of it all. The Digimon anime, games, and cards were all born from the blooping virtual pet. So when I got the first Digimon World on the PlayStation as a reward for good grades, I was totally ecstatic.

It was exactly what I’d expected after spending so much time with the Digimon virtual pet. The special thing about Digimon World was the way you raised your monster. The game was created before the anime, so it took its inspiration from the Tamagotchi. Your Digimon aged, died, and was reborn as a baby. You had to feed him, let him sleep, and make sure he had bathroom breaks. He could get overworked, sick, or injured. Some people thought it was a pain in the butt, I’m sure, but I loved keeping an eye on my little buddy and watching him grow.

Digimon World was focused on caring for your companion, paired with RPG elements that fleshed out the game. You explored the world, rebuilt a city by recruiting Digimon, and battled your way to the top. And I loved that. Digimon World filled a very particular niche. For someone who liked monster raising games a whole lot (and thought Tamagotchis were the bomb), it was perfect.

Then there was Digimon World Re:Digitize on the PSP. They said they were listening to the fans. They said that they were going back to the playstyle of the very first game.  And, my god. They did. They really, really did.

holy crap holy crap holy crap

Continue reading

Theatrhythm on 3DS: Why you should be excited about it

23 Jun

Japanese release: February 16, 2012
North American: July 3, 2012
European: July 6, 2012

Look at how charming Theatrhythm is!

Why you should be excited:

  • It’s adorable
  • It’s a rhythm game with fun RPG elements
  • Final Fantasy music is fantastic
  • Is that nostalgia making you feel all warm and fuzzy? I bet it is.